Verified stats
Spawn and phase break
Chimera is documented to spawn near Generator 2 twenty minutes after the basement valve is turned. His first appearance is announced by a loud map-wide shriek.
Threat ranges
Do not hold one distance forever
Basic claw hit; 19 damage before phase two.
A short windup followed by gap closing; breaking line of sight or moving into melee range can cancel it.
A lethal teleport attack with a longer audio cue; line-of-sight breaks or entering melee range can cancel it.
Two radial waves after a three-second charge; the first deals 50 damage and the second extends farther.
Phase two
Half health changes the fight
At 1,250 HP, Chimera enrages. The current community data records movement rising from 18 to 27, claw damage rising from 19 to 50, and the ability to detect players through walls within roughly 75 studs.
- Save room and healing for the half-health transition.
- React to the dropkick and warp audio cues instead of relying only on distance.
- Stop shooting during dodges and taunts because those animations grant temporary immunity.
- After the boss falls, leave a 30-stud safety radius before the documented self-destruction.
These positioning notes are practical deductions from the documented timings and ranges; update behavior may change them.
